US Lotteries Review 2013- Recovery from Recession

I examined the recovery of the US instant business in particular, after instant sales in most jurisdictions were set back by the start of the Great Recession. I found that due to migration of the business to games of higher price point (and lower profitability), only in 2013 did the purchasing power of Net Win (or Gross Gaming Revenue) first exceed its pre-recession level. This work appeared in WLA US Lotteries winter 2014.

Outlook for the Big Games in 2015

NASPL Insights December 2014, I assessed the behavior of the Powerball and Mega Millions games in the eleven months since California joined the Powerball game. I found that while sales at jackpots below $100 million had remained fairly steady, the sales response to jackpots approaching $300 million was less than half what it had been during the “base period” between Feb 2012 (when Powerball raised its price to $2)  and April 2013 (when California joined). I went on to project  the probability distribution for jackpots greater than $300 million in the coming year. The difference between the games was stark: Powerball was more likely than not to have three or more such events, while Mega Millions was more likely than not to have no more than one.

Forecasting Instant Game Sales

In Washington State, the lottery shares its sales forecasts with state economists, who are accustomed to forecasting all sorts of revenue of the basis of economic and population variables. Taking their lead, I found that I could account for a long, quarter-by-quarter history of instant game consumption on the basis of population, cost of living, unemployment, and so on- without taking into account anything that the lottery was doing. With forecasts of these driving variables, it is possible to make quarter-by-quarter forecasts of instant game consumption that are as accurate as other revenue forecasts. I apologize for the tight academic style of this article; I was still transitioning from hard science! NASPL Insights October 2011